Gabriel Zanier

I’m Gabriel Zanier, a multidisciplinary designer and Head of Product Design at High Tide. Based in Curitiba, Brazil, I work across physical products, furniture, brand systems and digital experiences, while leading the adoption of AI in the design team.

Gabriel Zanier

My practice connects creative direction with hands-on development: research, concepts, 3D modelling, materials, prototyping and production. At Studio Cage, I co-founded a multidisciplinary practice and directed more than 100 branding projects. My furniture work includes ODT, exhibited at Fuorisalone Milano in 2023, and MODU, recognised by Brazilian design awards.

At High Tide, I lead product development for Canna Cabana and Daily High Club and help the team build new ways of working with AI. I evaluate and implement tools, create agents and workflow automations, and develop internal apps. I also use generative AI for image, video and 3D exploration, websites and digital prototypes, teaching colleagues how to bring these methods into their everyday work.

Work experience.

  1. Mar 2025 — Present

    High Tide Inc.

    Head of Product Design

    Lead product strategy and development across a nine-brand private label accessories portfolio. Coordinate brand architecture, product concepts, technical development, sampling, manufacturing and launches for Canna Cabana and Daily High Club. Lead AI adoption, agent creation, workflow automation and team training alongside the creative and production work.

  2. Apr 2021 — Mar 2025

    Studio Cage

    Co-founder · Senior Lead Designer · Creative Director

    Co-founded a multidisciplinary design studio and directed more than 100 branding projects. Led strategy, visual identity, creative teams and client relationships, while developing furniture and product collaborations with makers and manufacturers.

  3. Jul 2021 — Jan 2022

    Boulle Furniture

    Graphic & Product Designer

    Developed bespoke furniture with architects and carpenters, from concepts and 3D models to prototypes. Created catalogues, marketing materials, packaging concepts and visual assets for retail and events.

  4. Apr 2019 — Apr 2021

    Parliamentary Office · ALEP/PR

    Art Director

    Directed institutional and campaign communication across visual identities, print, social media and audiovisual content. Coordinated motion design, video editing and paid digital campaigns.

  5. Jun 2014 — Dec 2014

    Gastão Lima Architecture

    Architecture Intern

    Prepared AutoCAD drawings, façades, detailing and presentation files for residential and commercial projects. Supported technical documentation and visual communication for architectural proposals.

Education & learning.

  1. Mar 2021 — Nov 2021

    Centro Europeu

    Postgraduate course in Furniture Design

    Authorial furniture, materials, ergonomics, technical drawing, prototyping and design for production.

  2. 2017 — 2020

    FAE Business School

    Bachelor’s degree in Graphic & Product Design

    Visual communication, product development, user-centred design, branding and design strategy.

  3. 2013 — 2016

    Universidade Positivo

    Architecture & Urbanism studies

    Six semesters completed; degree not completed. Spatial design, construction systems and architectural history.

  4. 2009 — 2011

    Phil Young’s English School

    English language course

    Grammar, conversation and fluency. Later developed communication and adaptability through a 2014–2015 cultural exchange in North Carolina, USA.

AI in the design team.

AI adoption & enablement

Evaluate tools, introduce them into design operations, teach colleagues and guide the team as new workflows become part of daily practice.

Agents & workflow automation

Create task-focused agents and automations for research, concept development, content production and design delivery.

Generative image, video & 3D

Explore visual directions and produce creative assets across media, combining generated outputs with design judgement and established production tools.

Apps, websites & digital prototypes

Build internal tools, web pages and interface prototypes with AI-assisted development, extending my practice into UI and interaction design.